Privacy Policy
Effective: October 11, 2026
Last Updated: November 8, 2026
LANITY is a social gaming community built around people showing up, finding others to play with, and spending time together. To make that experience work, LANITY processes some information about you. Our goal is to collect and use only what we reasonably need to operate LANITY, protect the community, and improve the Service.
- Who can use LANITY
LANITY is only for adults: you must be 18 or older to use it. LANITY is not intended for anyone under 18. If we learn that an account belongs to someone under 18, we will stop it from taking part and may delete the account and associated information as appropriate.
- Information you provide
Depending on how you use LANITY, you may provide:
- email address;
- if you sign in with Google or Discord, the email address and account ID that service shares with LANITY (see section 24);
- your answer to the age check (only that you're 18 or older, and when you confirmed it; never your date of birth);
- gamer tag or display name;
- profile information;
- games you play and games you want to try (your game shelf: signed-in players see it on your profile, and your friends see it in that game's room);
- your setup (the gear you list) and links to your clips on YouTube, Twitch, Medal or Streamable (signed-in players see them on your profile, and a clip you tag with a game in that game's room);
- gaming preferences;
- profile image or avatar;
- crew information;
- event participation;
- chat and community messages, and private messages;
- reports submitted to moderators;
- feedback;
- support requests;
- messages you send through the Partner page (see section 22);
- if you ask for an invite, your request (see section 27);
- who can invite you and send you friend requests, Discord voice links you add, and invite links you make for friends (see section 25).
Do not place sensitive real-world information in your public profile.
- Age check
When you join, LANITY asks your month and year of birth to check that you're 18 or older. The check happens on your device; your date of birth isn't sent to LANITY or stored. LANITY stores only that you confirmed you're 18 or older, and when. Members who joined before LANITY became 18+ answer the same check once. If an account answers that it's under 18, LANITY records that the account isn't eligible, so it can't take part, and offers to delete it. We use this information only for:
- eligibility;
- account safety;
- legal compliance.
LANITY never shows it publicly. If LANITY staff have reason to believe an account belongs to someone under 18, they can remove its confirmation, which stops the account from taking part and hides its profile from other players. We do not encourage users to falsify their age to gain access.
- Information generated through LANITY
LANITY may create or process records relating to your use of the Service, including:
- active LAN presence;
- game-room presence;
- table participation;
- crews;
- events;
- player activity;
- account/session status;
- moderation records;
- timestamps.
These records help provide the real-time presence and community experience that makes LANITY work.
- Messages and community content
LANITY includes community communication features. Messages and community content may be stored and processed to:
- provide chat;
- operate game tables and community spaces;
- investigate reports;
- protect users;
- enforce Community Guidelines;
- address security incidents.
Users should not assume public or group chat is private. Private messages. Friends can message each other, one-on-one or in groups of up to 8, and anyone else can send you one message request if your settings allow it (section 25). Only the people in a conversation can read it on LANITY; someone added to a group sees the messages from when they joined. LANITY staff don't read private messages, except: if someone reports a private message, the report keeps a copy of it and about 20 messages around it, with who sent each, so staff can see what happened; and when AI checks cover private messages, staff see a message the AI flags (section 9). Blocking someone stops private messages between you both ways. Private messages are deleted after 90 days (section 14). Editing and deleting messages. You can edit or delete a message you sent in chat or in a private conversation, unless it has been held for review, flagged by the AI checks, or reported (outside private messages); then it stays as it was. LANITY keeps the earlier text of an edited message, and a message you deleted, for 30 days where only LANITY staff can see it, so a report can still show what was said: a report about you includes the ones from chats the person reporting could read, including private messages you sent them, and the AI checks look at the earlier text when they hadn't yet. Then they're deleted (section 14).
- Technical information
When you use LANITY, we and our infrastructure providers may process technical data including:
- IP address;
- device type;
- browser information;
- operating system;
- session identifiers;
- cookies;
- timestamps;
- security logs;
- error logs;
- network information.
We use this information for:
- authentication;
- security;
- fraud prevention;
- troubleshooting;
- service reliability.
- How we use information
We may use information to:
- create accounts;
- authenticate users;
- maintain profiles;
- show presence in The LAN;
- operate game tables;
- operate crews;
- operate events;
- provide chat;
- send account emails;
- send security notifications;
- prevent abuse;
- investigate reports;
- enforce Community Guidelines;
- troubleshoot errors;
- improve the Service;
- comply with law.
- Minor safety
LANITY doesn't allow anyone under 18. If someone under 18 uses LANITY anyway, we may take additional steps to protect them from:
- sexual solicitation;
- grooming;
- exploitation;
- harassment;
- requests for private information;
- unsafe off-platform contact.
We may preserve relevant records when necessary to investigate or respond to credible safety concerns.
- Moderation
LANITY may use automated and human moderation tools. These may include:
- profanity filtering;
- spam detection;
- abuse detection;
- reports;
- account restrictions;
- moderator review;
- AI checks of chat messages;
- checks of pictures you upload against known child sexual abuse material.
AI checks: when LANITY staff turn them on, chat messages in the Lounge and watch-party rooms and private messages, and in any other chats staff add (tables, parties or crews), are sent to OpenAI's moderation service, which scores them for harmful content such as harassment, hate, threats, sexual content and self-harm. Only the text of the message is sent: never your gamer tag, display name, email or account ID. A high score flags the message for LANITY staff, who decide what happens. The AI never removes a message, warns anyone or restricts an account on its own. LANITY keeps the scores and which message they're about, not a copy of the text. OpenAI's API documentation says what is sent to its moderation service isn't used to train its models and isn't retained. Picture checks. Before a picture you upload is shown or kept (your avatar or banner, a crew's banner or logo, an event poster, or a screenshot you add as tournament evidence), LANITY checks it against known child sexual abuse material. LANITY makes digital fingerprints of the picture (PDQ hashes) and sends only those fingerprints to the matching service, never the picture or anything about you. A picture cropped to fit (an avatar, a banner, an event poster) is checked whole as well: your browser also sends LANITY the whole picture, only shrunk, which is checked the same way and then deleted; only the cropped picture is ever shown. LANITY accesses Shield by Project Arachnid (https://projectarachnid.ca), a program of the Canadian Centre for Child Protection Inc., to facilitate the detection and removal of child sexual abuse material and harmful-abusive material of children and survivors of child sexual abuse on its services. If a picture matches, it is never shown, the account is banned (a faint match is reviewed by the LANITY team first), LANITY reports it to NCMEC (section 20), and the picture is kept with the account's details where no player or staff account can open it (section 14). If the check can't run at that moment, the picture isn't saved. Automated tools can make mistakes and may not detect every violation.
- Service providers
LANITY uses third-party infrastructure providers. Current providers include: Supabase Used for authentication, database services, and backend infrastructure. Vercel Used for hosting, deployment, and web infrastructure. Resend Used for transactional account and security email delivery, and for invite request emails (section 27). Stripe Used to take supporter membership payments and tips. Stripe handles your payment details; LANITY never receives them. Cloudflare (Turnstile) Used for the security check on sign-in, account creation, password reset, the Partner page and Request an invite, to tell people apart from automated bots. Cloudflare receives technical information from your browser, such as your IP address and browser signals, under its own privacy policy. Google and Discord Used only if you choose to sign in with them. See section 24. Valve (Steam) Used only if you link a Steam account, to show what you're playing. See section 28. Twitch Used only if you link your Twitch channel, to show when you're live. See section 29. OpenAI Used, when staff turn AI checks on, to check chat messages for harmful content. It receives the text of the message only (see section 9). Canadian Centre for Child Protection Used to check pictures you upload against known child sexual abuse material. It receives only the pictures' fingerprints (see section 9). These providers may process information on LANITY's behalf in connection with the services they provide. Providers may change as LANITY develops.
- Authentication and security emails
LANITY may send emails relating to:
- signup confirmation;
- password resets;
- account invitations;
- authentication;
- security changes;
- account recovery.
These are operational communications and may be necessary to maintain or secure your account.
- Cookies and browser storage
LANITY may use cookies, local storage, or similar technology for:
- authentication;
- session continuity;
- security;
- required application state;
- settings you choose on this device, such as page layouts and the profanity filter.
LANITY's current Alpha experience is not designed around third-party behavioral advertising cookies. Embedded video players: watch parties, tournament streams, the Big Screen and clips on players' profiles (once you press Play) can show a Twitch or YouTube player inside LANITY. Medal and Streamable clips open on their own sites. When a Twitch player loads, Twitch may set its own cookies and receives technical information from your browser, such as your IP address, under Twitch's privacy policy. YouTube videos use YouTube's privacy-enhanced mode; Google may still set cookies or receive technical information when a video plays, under Google's privacy policy. LANITY doesn't control these cookies. Visitor counts: LANITY uses Vercel Web Analytics to count page views. It sets no cookies, and LANITY strips anything after “?” or “#” in a page’s address (except campaign tags such as utm_source) before a view is counted. Sign-up counts: LANITY also counts, per day, how many visits reach each step of joining (opening Create Account, sending it, choosing Discord or Google, finishing your profile) and where the visit started: a campaign tag such as utm_source, the site that linked here (such as Discord or a search engine), and the kind of page it landed on (such as a crew's or an event's page). Your browser keeps that starting point in local storage for 7 days, so a later step counts toward it. The counts are totals: no account, name, email or IP address is kept with them.
- Sale of personal information and advertising
LANITY does not currently sell personal information. LANITY does not currently use personal information for third-party behavioral advertising. If this changes, we will update this Policy and provide choices required by applicable law.
- Data retention
LANITY retains information only for as long as reasonably necessary. Retention may depend on the type of information. For example:
- account records may remain while an account exists;
- messages may be retained as needed to operate and moderate community features;
- private messages are deleted after 90 days, and the ones you sent are deleted with your account; a copy kept with a report, or with a moderator's removal of a message, is kept with that record;
- the earlier text of a message you edited, and a message you deleted, is kept for 30 days where only LANITY staff can see it, then deleted, and sooner with your account; a copy kept with a report is kept with that report;
- a picture you upload but don't use (for your profile, a crew or an event) is deleted after a day (the whole picture your browser sends so a cropped one can be checked is deleted as soon as it's checked, or within a day if the upload is cut off, unless it matches); one you replace or take down is kept privately for 30 days, then deleted; one a moderator removes, or that a report points at, is moved where only the LANITY team can see it once nothing uses it, and kept while that record is kept; your own profile pictures are deleted with your account, except one a moderator removed, which is kept with its record;
- a picture that matches known child sexual abuse material is never shown: it's kept where no player or staff account can open it, with the account's gamer tag, email address, when the account was made, and the IP address and browser last recorded for the sign-in it was uploaded with, for a year from the match or a year from LANITY's report to NCMEC, then deleted, even if the account is deleted first;
- an invite request is deleted 7 days after our last email asking you to confirm it, if you don't; a confirmed one 30 days after you join with its invite, 60 days after an invite you don't use, or a year after you confirm if you aren't invited; you can remove it at any time (section 27);
- security logs may be retained for fraud or abuse prevention;
- a report about a player is deleted a year after it's closed, and a moderator's removal of a message, a poll, a setup line or clip, or a picture a year after the removal; an open report is kept until it's closed, a report a suspension still in force cites while it's in force, and, while a player is banned (also after a banned account is removed), the records about them; LANITY may keep a record longer when the law requires it;
- backups may temporarily retain deleted information.
We may retain information longer when required for:
- legal obligations;
- security;
- abuse prevention;
- investigations;
- disputes.
- Account deletion
Users may request account deletion. When an account is deleted, LANITY will delete or de-identify personal information where reasonably possible, subject to necessary retention for:
- security;
- moderation;
- legal obligations;
- fraud prevention;
- backup processes.
- Your privacy rights
Depending on where you live, you may have rights regarding personal information, including:
- access;
- correction;
- deletion;
- restriction;
- objection;
- portability;
- withdrawal of consent where applicable.
To make a privacy request: privacy@lanity.gg We may need to verify your identity before completing certain requests.
- Users under 18
LANITY does not permit accounts for users under 18. If you believe someone under 18 has created a LANITY account, report them in LANITY or contact: privacy@lanity.gg If we confirm that an ineligible user provided personal information, we will take appropriate steps consistent with applicable law. In the U.S., COPPA specifically regulates certain collection of information from children under 13, including when a general-audience service has actual knowledge that a user is under 13. Federal Trade Commission
- International users
Privacy and age requirements vary by country. For example, EU Member States may set the age at which a child can independently consent to certain online data processing anywhere from 13 to 16. LANITY's 18+ minimum is intended to provide a consistent platform eligibility rule, but other legal requirements may still apply. European Commission LANITY may process information in countries other than the country where you live through its infrastructure providers. Where required, we will use appropriate safeguards for international transfers.
- Security
LANITY uses technical and organizational measures intended to protect information. These may include:
- encrypted connections;
- authentication controls;
- database authorization policies;
- restricted administrative access;
- logging;
- security testing;
- access review;
- monitoring.
No internet-connected system can guarantee absolute security. Protect your password and authentication information.
- Legal and safety disclosures
LANITY may disclose information when reasonably necessary to:
- comply with law;
- respond to valid legal process;
- investigate fraud;
- protect users;
- address credible threats;
- protect minors;
- enforce agreements;
- defend LANITY's systems or legal rights.
As U.S. law requires, LANITY reports apparent child sexual abuse material, and other child sexual exploitation it becomes aware of, to the National Center for Missing & Exploited Children (NCMEC) through its CyberTipline, and keeps what it reports for as long as the law requires.
- Changes to this Privacy Policy
LANITY is still developing. We may update this Privacy Policy as:
- features change;
- providers change;
- laws change;
- our practices change.
The "Last Updated" date will identify the current version. For significant changes, we may provide notice through LANITY or email.
- Partner page messages
The "Get in touch" form on the Partner page is for brands and organizations that want to partner with LANITY. You don't need an account to use it. When you send the form, we store:
- your name;
- your work email;
- your company or organization;
- your website, if you give one;
- what you're interested in;
- your message;
- when you sent it.
We use these details only to reply to you about partnering and to keep a record of that conversation. We do not:
- add you to a mailing list;
- sell your details;
- use them for advertising.
Within LANITY, only the Owner and Admins can see these messages. To limit spam, the form accepts only a few messages from the same email address each day. We keep Partner page messages only as long as we need them for partnering conversations. To ask us to delete yours, contact: privacy@lanity.gg
- Supporter memberships and tips
You pay on Stripe's own pages. Stripe receives your payment details and email address under its own privacy policy; LANITY never sees your card details. For a supporter membership, Stripe tells LANITY:
- your Stripe customer and subscription numbers;
- whether the membership is active, when it started, and when it renews or ends.
LANITY also stores:
- which LANITY account the membership belongs to;
- that you confirmed you're 18 or older, and when;
- your choices: whether your badge shows, whether your name is on the Supporters wall or in the monthly News thank-you, and your profile accent.
We use this only to give you your supporter perks, to show your name where you chose, and to answer billing questions. Within LANITY, only the Owner and Admins can see the list of members. Your badge shows by default and you can hide it anytime. Your name appears on the Supporters wall or in News only if you choose. The LANITY site doesn't record who tipped or how much. Stripe keeps the payment record, which the owner can see in Stripe to handle refunds. If you delete your LANITY account, your choices are deleted, and the membership record is kept without your account for billing and refund questions. Deleting your account doesn't cancel the membership with Stripe; cancel it first. If we ban an account that has a membership, we cancel the membership in Stripe, refund the most recent payment and delete the account. The membership record is kept without the account, as above.
- Signing in with Google or Discord
If you choose to sign in with Google or Discord, that service tells LANITY your email address and an account ID, and also sends the name and picture on that account. LANITY uses the email and ID only to sign you in. We never show or use that name or picture; your gamer tag is your only public name. Before you finish joining, we ask your month and year of birth. That check happens on your device; LANITY stores only that you confirmed you're 18 or older, and when (section 3). If you don't finish joining, the sign-in record is removed after two days, or straight away if you're under 18. Our sign-in provider's security log may keep the email address for a limited time after that. If an account is removed for a permanent ban, we keep one-way codes made from its email addresses, its sign-in accounts and the Steam and Twitch accounts linked to it, so they can't be used to join again or be linked to another account. If it's removed while it's suspended, we keep them until the suspension ends. If a Steam account or Twitch channel is unlinked while its account is suspended or banned, we keep a one-way code made from it, so it can't be linked to another account while the suspension or ban lasts. You can see and remove sign-in methods in Settings → Sign-in methods, and you can disconnect LANITY from your Google or Discord account settings at any time.
- Who can reach you, voice links, invite links and Players like you
In Settings -> Who can reach you, you choose who can invite you (everyone, your friends and crew, or nobody) and who can send you friend requests (everyone, people you share a friend or crew with, or nobody), and who can send you a message request if you aren't friends (everyone, people you share a friend or crew with, or nobody). LANITY stores your choices and uses them only to allow or refuse invites, requests and message requests. Blocking someone always stops them. A party leader, a table's host, a crew's owner or a Lounge room's host can add a Discord invite link for voice. Only the people in that party, seated at that table, in that crew or in that room can see it (for a room, that includes anyone who joins it later). LANITY keeps a record of who set which link, and when, for 90 days, so staff can look into problems with a link. If you use a voice link, you leave LANITY: voice happens in Discord, under Discord's own terms and privacy policy, and LANITY doesn't see or hear it. Invite links. While signing up is invite-only, a player in good standing can make a few single-use invite links for friends (one on an account's first day). LANITY keeps who made each link and who used it, so staff can look into misuse; if either account is deleted, the record no longer points to it. The player who made a link sees who joined with it, and the friend sees who invited them. A link stops working after 14 days, when its maker cancels it, while its maker is suspended or removed, if its maker deletes their account, or while staff pause invite links. Players like you and search. If you turn on Open to new people (How I play) and you've been around the LAN in the last two weeks, LANITY may suggest you to players who play the same games, unless you appear away, show where you are only to friends and crew (or to nobody), or take friend requests only from people you share a friend or crew with. A suggestion shows your gamer tag, display name, picture, the games you share and how you play; never where you are or when you were last here. Signed-in players can also find you by the start of your gamer tag or display name.
- Weekly email (optional). If you turn on the weekly email in Settings → Notifications, we send one email a week to your account’s email address with events and plans coming up that you can see on LANITY. We send it through our email provider, Resend. You can unsubscribe from any email, or turn it off in Settings, at any time.
- Invite requests
While joining LANITY is invite-only, you can ask for an invite on the Request an invite page without an account. We store:
- your email address;
- the gamer tag you give, if any;
- the platforms and games you play;
- how you found LANITY;
- that you confirmed you're 18 or older, and when;
- when you asked, confirmed your email and were invited, and your invite code.
We use these only to confirm your email, to send your invite, and to plan Alpha's games and nights. We send the emails through Resend: up to three asking you to confirm your email, and your invite. We don't add you to a mailing list, sell your details or use them for advertising. Within LANITY, only the Owner and Admins can see requests. The form gives the same answer whether or not an address is already on the list or already has an account; if it already has a LANITY account, we don't store the request. Every email has a link to remove your request at once. When you remove it that way, we keep only a one-way fingerprint of the address (not the address itself) for 7 days, so the form can't be used to email you again during that time. To ask us to delete your request another way, contact: privacy@lanity.gg
- Linking Steam
If you link a Steam account in Settings -> Steam, you sign in at Steam: LANITY never sees your Steam password and keeps no Steam sign-in token. Steam tells LANITY your Steam ID. While you're at the LAN, LANITY asks Steam every couple of minutes which game you're in and shows it to the people you choose: your friends (the default), everyone signed in, or nobody (then LANITY stops asking). Blocked players never see it, and nobody else does while you appear away. Steam only answers when your Steam profile's game details are public. LANITY stores your Steam ID, your choice, the Steam game Steam last said you were playing and since when, and when Steam was last asked; a game Steam hasn't confirmed for an hour is cleared within a day. LANITY doesn't store your Steam name, picture, friends or the server you play on. LANITY stores this in the United States. Unlinking Steam in Settings deletes it, and so does deleting your account. If you unlink it, or your account is removed, while your account is suspended or banned, LANITY keeps only a one-way code made from your Steam ID, so it can't be linked to another account (section 24). Steam is run by Valve under its own terms and privacy policy; LANITY isn't affiliated with Valve.
- Linking Twitch (Live at the LAN)
If you press Link your Twitch in Settings -> Live at the LAN, you sign in at Twitch: LANITY never sees your Twitch password, asks Twitch for no permissions, and cancels the sign-in token straight away, so it keeps none. Twitch tells LANITY your Twitch user ID, channel name and display name. While Show me when I'm live is on, LANITY asks Twitch every couple of minutes whether your channel is live. While it is, signed-in players see that you're live, with your stream's title, category and viewer count from Twitch: in the Lounge, in the room of the game you're streaming and on your profile, where Watch here plays it through Twitch's player (section 12). Your friends get a note in their Pulse (at most once every 6 hours; not friends who muted you). Players you've blocked (or who blocked you) don't see it, and nobody does while your account is suspended. LANITY stores your Twitch user ID, channel name and display name, whether Show me when I'm live is on, when you linked it and when your friends were last told you went live, and, while you're live, your stream's title, category, viewer count and start time and when Twitch was last asked. Stream details are cleared when Twitch says your stream has ended, and within a day if LANITY stops checking (for example while Show me when I'm live is off). A link you start but don't finish is deleted after a day. LANITY stores this in the United States. Unlinking Twitch in Settings deletes it, and so does deleting your account. If you unlink it, or your account is removed, while your account is suspended or banned, LANITY keeps only a one-way code made from your Twitch user ID, so the channel can't be linked to another account (section 24). Twitch is run by Twitch Interactive, Inc. under its own terms and privacy notice; LANITY isn't affiliated with Twitch.
- Contact
Privacy requests: privacy@lanity.gg General support: support@lanity.gg Security: security@lanity.gg